8/1/10
Happy September! SDP is hard at work on three exciting, up and coming projects.
The first of which is scheduled to appear at the end of September followed by a second release at the end of October. Our major production of "Ghosts of the Wasteland" still does not have a solid release date as of yet. I'll keep you posted.
Meanwhile, Sleeping Dogs wishes to thank MORROW LANE, our first official sponsor. Morrow Lane carries a variety of unique handmade jewelery and collectables, all with a pleasantly dark flair.
By visiting our sponsor you are supporting SDP Machinima, so click away dear friends!
If you run a small or large company or website please consider supporting independent Machinima. Your logo and links will appear on this site and be featured in upcoming productions. Contact me for details.
6/26/10
We are looking for individuals and companies to sponsper our revolutionary next film. It not only examines machinima, but also delves into a realm of animation not yet tapped by mainstream artists. If intestested in a sponsership and sponsership credit please contact jjdiltz@sleepingdogsproductions.com.
This is an opportunity that must not be missed.
03/08/10
Hello, It's been awhile folks, but my new movie is gearing up for production. I'm looking for a crew for general asset collection and graphical talent. It's not WoW related and not Machinima entirely. All artists are encourage to help out.
I have a Twitter set up and will keep it up to date with all production related needs and progress.
Please sign up and follow if you feel like you want to help out and have any skills that may fit in.
Specifically, looking for: Musicians, Photoshop artists, animators, 3D modelers, Modders, Photographers, HD videographers, traditional artists. Very open ended.
Experience in G.E.C.K., TES Editor, SIMS 3 a super plus.
Lets work together!
11/17/09
Now that a horrendous data loss has passed, I find myself sifting through the remnents of "A Hallow End" musical. Though planning to complete that project, there is still the upcoming, as yet unanounced feature that is calling for attention. Hopefully, I'll be able to work on both and have at least one of them ready for release sometime before the end of month. We shall see.... |